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A series of exciting exercises for a dynamic topic, The American Revolution: This Toolbook includes: The Causes; the Declaration of Independence; the Revolutionary War; the Leaders; the Results―who won the battles and who won the war.

Students are sure to be engaged in learning the critical points about the American Revolution by:

  • Studying a timeline of a dozen years of grievances, 1763–1776
  • Lectures with graphic organizers
  • Documents: quotations, speeches, political cartoons.
  • Problem-solving: What if your school were run the way the British ran the colonies?
  • Thought provoking exercises: Why should the British have won the war?
  • Women of the Revolutionary War
  • Group collaborations: What were the ideals embedded in the Declaration of Independence and how did slavery contradict those ideals?
  • Evaluate: What was our revolution’s impact on the rest of the world?
  • Role-playing is fun: If you were General Washington, what would you have done?
  • Lots of important terms learned through "The ABCs of the American Revolution" and "Can you talk like a patriot?"
Table of Contents

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Table of Contents
Introduction
#1 Lecture Once upon a time...“Mother England”
#2 Lecture What was the American Revolution?
#3 Graphic organizer The American Revolution - who, what, when, where, why, and how?
The Causes
All of the lectures can be turned into a timeline . . .
#4 Graphic organizer The four causes of the American Revolution
#5 Lecture What was salutary neglect? What was mercantilism?
#6 Timeline The French & Indian War - Causes & Results
#7 Timeline The Proclamation of 1763 - Causes & Results
#8 Document The Proclamation of 1763
#9 Timeline The Sugar Act, 1764
#10 Document The Sugar Act, 1764
#11 Timeline The Currency Act, 1764, The Quartering Act, 1765, Stamp Act, 1765
#12 Document The Stamp Act, 1765
#13 Document The Stamp Act Congress, 1765
#14 Document The Virginia Resolves, 1765
#15 Document The Declaratory Act, 1766
#16 Timeline The Townshend Acts, 1767
#17 Document The Townshend Acts, 1767
#18 Document Letters from a farmer in Pennsylvania, 1767 (by John Dickinson)
#19 Timeline The Tea Act and the Boston Tea Party, 1773
#20 Timeline The Intolerable Acts, 1774
#21 Document The Intolerable Acts, 1774
#22 Document The First Continental Congress, 1774
#23 Document “Give me liberty, or give me death!” (speech by Patrick Henry, 1775)
#24 Timeline Concord & Lexington
#25 Timeline The Second Continental Congress, 1775
#26 Document The Declaration of Rebellion, 1775
#27 Document Common Sense, 1776 (pamphlet by Tom Paine)
#28 Document Resolution for Independence, 1776 (Richard Henry Lee)
#29 Game “The Chronology Game” - put the events into chronological order
#30 Internet Interpret 8 famous cartoons about the American Revolution.
#31 Group analysis “What if your school were run the way the British ran the colonies?”
#32 Game “The Top Ten reasons why the colonists broke away from England”
#33 Student projects “Students teach the class!”
#34 Game “What caused the American Revolution?”
#35 Game “What caused the American Revolution?” (recall terms)
#36 Game “Can you talk like a patriot?” (define terms)
The Declaration of Independence
#37 Lecture John Locke’s theories: Natural Rights and the Social Contract
#38 Chart John Locke’s theories: Reappear in the Declaration of Independence
#39 Document The Declaration of Independence is a set of ideals
#40 Game The Bell Game: “Name that Ideal!”
#41 Lecture “We hold these truths to be self-evident . . .”
#42 Group analysis Where did these truths come from?
#43 Group analysis “Life is like a rock group”:
#44 Lecture How the Declaration and Revolution inspired the world.
#45 Game “The ABCs of the Declaration of Independence” (recall terms)
#46 Game “Can you talk about the Enlightenment?” (define terms)
#47 Student projects “Students teach the class!”
The Revolutionary War
#48 Graphic organizer The Revolutionary War can be broken down into 7 stages. The most important: Causes, Turning Point, and Results.
#49 Game “Strengths & Weakness” - an assessment of the British and Americans
#50 Chart In a certain sense, George Washington was David fighting Goliath.
#51 Mapping As you tell the story, students color 16 places on a U.S. map.
#52 Game “The Forehead Game” - your partner gives clues, you guess the battle.
#53 Internet w/ maps Using maps of battles, student volunteers explain the battles.
#54 Game “Name that Battle!”
#55 Graphic organizer “The Revolutionary War - what, what, when, where, why - and how?”
#56 Game “The Revolutionary War”
#57 Group analysis “What would YOU have done?” - 20 situations, what actually happened
#58 Game “The ABCs of the Revolutionary War” (recall terms)
#59 Game “Three Battles” - the first, the last, and the turning point
#60 Research Using your textbook, figure out why there was a battle on this spot.
#61 Game A game for the great outdoors! Where was this battle?
#62 Student projects “Students teach the class!”
#63 Game “Can you speak like a patriot?” (define terms)
The Leaders
#64 Game “Who am I?” 28 famous people. The class guesses who you are!
#65 Game Women of the Revolutionary War and The Bell Game
#66 Game The Great Race
#67 Document “Remember the Ladies” by Abigail Adams
#68 Quotations Great Quotations
#69 Film How to use Mel Gibson’s film, “The Patriot”
#70 Graphic organizer Compare Francis Marion (“the Swampfox”) and Banastre Tarleton
#71 Writing activity Expressive Essay: I am George Washington
#72 Writing activity Narrative Essay: I am George Washington
#73 Writing activity Informative Essay: I am George Washington
#74 Writing activity Persuasive Essay: I am George Washington
#75 Student projects “Students teach the class!”
The Results
#76 Graphic organizer Four results of the American Revolution
#77 Game “The ABCs of the American Revolution” (recall terms)
#78 Game “Can you speak of victory?” (define terms)
#79 Debate How great was the American Revolution?
The tests consists of 559 questions.

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About Performance Education ToolBooks

Each ToolBook has 4 basic components:

  1. Lectures and Stories―provide the basic facts behind the subject being covered and help establish a framework for further learning
  2. Interactive Exercises―develop higher levels of skill through graphic organizers, maps, charts, timelines, important documents and links to other materials
  3. Games―Unique action Games, brain games and board Games are fun, exciting, encourage fast-paced learning, and provide practice in all 6 levels of Bloom
  4. The Tests―practice and preparation for the end-of-grade state tests, with hundreds of practice test questions.

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