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This ToolBook is the best introduction to the Middle East. It covers the region's geography, culture, location, land, history, religion, and economy. Rich with maps, games, interesting facts, and interactive exercises. And students will learn about the story of oil and how the Middle East came to control and provide the world's supply of this critical resource.

Here is an overview of "The Middle East" TolBook:

  • Geography:
    1. Location: Mapping and mental maps. How to use an atlas, almanac, and a globe. What to do with a political map, a physical map, and a blank map. "The Great Mapmaster": Students form a human map of the region. The Middle East has an ideal location, why?
    2. Place: Use Internet photos to explain physical and human features. How would your life change if you lived in the Middle East?
    3. Interaction: Examine the facts, then play "Name that Interaction!" Unpack a menu from a Middle Eastern restaurant.
    4. Movement: How is the Middle East connected to the rest of the world?
    5. Region: The regions of the Middle East.
  • Economy: The world's oil-rich countries. Examine Saudi Arabia's economy, then play "Name that Strength!" Does oil automatically make you rich? How to determine any country's level of development. Terms: GDP, exports and imports, comparative advantage, per capita income, standard of living, literacy rate, life expectancy, market vs. command economy, rural vs. urban, subsistence farming. Types of industries: primary, secondary, and tertiary.
  • History & Religion: Map the life of Muhammad. Write a persuasive essay, "I am Muhammad."
  • Culture: How Islam and oil wealth has shaped the culture.

About Performance Education ToolBooks

Each ToolBook has 4 basic components:

  1. Lectures and Stories―provide the basic facts behind the subject being covered and help establish a framework for further learning
  2. Interactive Exercises―develop higher levels of skill through graphic organizers, maps, charts, timelines, important documents and links to other materials
  3. Games―Unique action Games, brain games and board Games are fun, exciting, encourage fast-paced learning, and provide practice in all 6 levels of Bloom
  4. The Tests―practice and preparation for the end-of-grade state tests, with hundreds of practice test questions.

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